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Someone correct me if I'm wrong, but this ruling only applies for in-app purchases correct? E.g. Apple cannot force apps to default to and only use to its payme
by paulpan 5y ago
Someone correct me if I'm wrong, but this ruling only applies for in-app purchases correct? E.g. Apple cannot force apps to default to and only use to its payment infrastructure for post-sale and within app transactions (which comes with 30% fees).
In other words if my app costs $10 and in-app transactions are $1 apiece, Apple still gets $3 from initial purchase but instead of $.30 from each subsequent in-app transaction, I could potentially keep $.97 (assuming 3% credit card fees).
If so I think the long-term impact will be most interesting in that will Apple raise its developer fee significantly and/or discourage "free" apps to cover its hosting, review, other overhead costs. It would also incentive app developers to become more like game developers: every feature becomes its own add-on/DLC.
- manquer 5y agoAlternatively in a parallel universe, Apple will transparently price their other "services" basis the actual cost incurred such as number of reviews they do, number of downloads, OTAs, number of IAPs/ recurring subscriptions etc, and developers can figure out the best mechanism for their user case.