3 ms·
Is this also true for Epic Games? Why would anyone not circumvent all fees for any platform?
by endisneigh 5y ago
Is this also true for Epic Games?
Why would anyone not circumvent all fees for any platform?
- cblconfederate 5y agoIn many platforms it's not worth the effort, or the native payment method is actually cheaper than any potential competitor
- endisneigh 5y agoCurious to know which platforms have lower fees than doing it yourself.
- cblconfederate 5y agoIt depends on the effort needed to "do it yourself" which is a lot if you're accounting many many tiny transactions. There's definitely a market there, or at least there was during the FB games era.
- TillE 5y agoTaking direct payments is absolutely insane if you're a small developer. I mean, have fun accounting for zillions of tax laws in every country in the world. 30% is a lot, but considering all the other services you get, it's not particularly unreasonable. For big companies, sure, you have accountants and lawyers and your own infrastructure, so you don't need any of that stuff.
- dannyw 5y agoName me another platform where you are forced into a duopoly with identical policies.
- endisneigh 5y agoGaming consoles.
- therealdrag0 5y agoWe can still buy games outside the platform at this point. But we're probably nearing an age of consoles without disk drives, then yeah. I guess there is still the in-app purchase angle.
- kmeisthax 5y agoStrictly speaking, retail games are also part of the same platform. Game consoles have the same lockout policies Apple does - in fact, they were literally invented decades prior to the iPhone by console manufacturers. You still have to pay a platform royalty on physical copies; except now you also have to throw margin to distributors and retailers, too; and the games can be resold without you making a penny.