5 ms·
Patio11- Design is not just about pretty colors and interface... its more about understanding the audience and their interaction before delving into creating th
by americandesi333 15y ago
Patio11- Design is not just about pretty colors and interface... its more about understanding the audience and their interaction before delving into creating the best user experience. Therefore, what you suggest could be a temporary quick fix that will not give you the results for a sustaining business.
You can never expect a kickass programmer to also have the best design chops. They require different forms of thinking. So stop giving false advise to programmers on enlisting design skills and instead partner with the best designers!
- iamscanner 15y agoRight - but pretty colors and interfaces go a long way towards someone saying "you know what? I will read the about page" vs. "woah, this is gross - they expect people to use this?". For $15, you probably won't get the most absolutely-custom-tailor-made experience - but you might at least get something that convinces visitors to take a closer look.
- hundredwatt 15y agoDon't think of the $15 theme as permanently defining the look and feel of your site. It needs to be just good enough when you're starting to look like you have some legitimacy. If you're startup is going to be generating any amount of significant revenue for you, after some amount of time, you'll be able to go back and revisit the design. If you're a programer and not a designer, just think of your design as another optimization point. Whenever I worry about the design/branding of my current startup, I visit the historical timeline of amazon's logo as a reminder that we'll be able to make it better eventually, but there's more important things to work on now: http://www.kokogiak.com/gedankengang/2004/07/amazoncom-logo-timeline.html http://www.kokogiak.com/gedankengang/2004/07/amazoncom-logo-...
- americandesi333 15y agoThanks for sharing the Amazon logo timeline. I have never seen that before and am surprised to see how much it has evolved...
- derefr 15y ago"Understanding the audience and their interaction" is commonly referred to by programmers as "usability engineering" (in design terms, it's also known as interaction design, which is a sub-discipline of industrial design.) It's a talent very similar to programming, and one almost all programmers are good at, for the same reasons they're good at programming: it involves structural analysis of the actions users are performing, getting into the mindset of users, a lot of problem solving and "polishing off burrs" to optimize and automate workflows. On the other hand, communications design—what you call "pretty colors and interface"—is an entirely different set of skills, honed mainly by years of critical exposure to different visual aesthetics and artisanal practice in replicating those aesthetics to understand their composition. It's an orthogonal skill to programming—but, once it has been done and a suitable aesthetic created for a piece, it's pretty easy for a programmer to take the results (a "theme"), break it down structurally into re-usable components, and then apply those components to solve their problems. The bit the programmer is untrained at, the understanding of what works with what, has already been performed by the designer.