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> I never understood why they didn't take this approach -- converting under-the-hood "automatically" to their ECS paradigm I completely agree. I've done compil
by ratww 5y ago
> I never understood why they didn't take this approach -- converting under-the-hood "automatically" to their ECS paradigm
I completely agree. I've done compile-time code transformation/generation in C# using Reflection in the past, and while it's not really trivial, it's entirely feasible. I knew some people who did this independently because of things like INotifyPropertyChanged in WPF. They're already doing things that are way more advanced than that with the usage of the [BurstCompile] attribute.
If anything, they could just restrict the usage of fields that don't work with it.
> At this point there's so, so, so much of the Unity ecosystem that just flat out fails to work beyond some very, very, very small scale that it's just mind-blowing.
Someone in here said that everything in Unity is either unmaintained or unfinished. I share this sentiment. :(