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How did an "indie game designer" get $180,000 and the time over three years to make this? There is more to this story than just "a smart, brash nerd with a drea
by motoko 18y ago
How did an "indie game designer" get $180,000 and the time over three years to make this? There is more to this story than just "a smart, brash nerd with a dream can make the best video game ever..."
- prakash 18y agoTrue, that's the story I would love to hear.
- wallflower 18y ago" Funding the project with money earned from working on experimental PS3 Cell-processor gaming projects for IBM, Blow began coding Braid in December 2004." http://www.computerandvideogames.com/article.php?id=194727 http://www.computerandvideogames.com/article.php?id=194727 It seems like Braid is and still-is a high-demand game mercenary. Regardless of how it was funded, I think the fact he conceived and created a game mostly by himself in an industry where teams of creative individuals with multi-million dollar budgets struggle (death marches) to ship games is remarkable. "The Art Of Braid: Creating A Visual Identity For An Unusual Game" by Braid artist David Hellman http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php http://www.gamasutra.com/view/feature/3753/the_art_of_braid_...
- nadim 18y agoThe full link on Gamasutra is here: http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?print=1 http://www.gamasutra.com/view/feature/3753/the_art_of_braid_... This way you don't have to keep hitting next.
- teamonkey 18y agoJon Blow has been in the games industry for years. For a long time he wrote a regular column (called "Inner Product") in Game Developer magazine and has worked as a consultant on some pretty high-profile games. "Indie" makes it sound like he came from nowhere in a sort of rags to riches explosion, but he has been around for a while and knows the industry well.
- aofstad 18y agoThe game's storyline involves a protagonist who recently made some mistakes and broke up with his "princess", and needs to change some things in the past to fix this. My guess is that this "fantasy" storyline is autobiographical. The dude probably had a bad breakup and got over it by sitting in his basement for 3 years making a great game. I feel like drugs may have played a small part in the design as well.