4 ms·
Isn’t there a ton of prior art? I’ve seen tech talks about ecs implementations for years. From the top of my head, here’s a great tech talk about overwatch. ht
by Rd6n6 5y ago
Isn’t there a ton of prior art? I’ve seen tech talks about ecs implementations for years.
From the top of my head, here’s a great tech talk about overwatch. https://youtu.be/W3aieHjyNvw https://youtu.be/W3aieHjyNvw
Here’s a tech talk by Bob Nystrom (the game programming patterns guy) that mentions ecs from years ago https://youtu.be/JxI3Eu5DPwE https://youtu.be/JxI3Eu5DPwE
Edit: letsInvalid in another thread above linked to an article from 2013: https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/implementing-component-entity-systems-r3382/ https://www.gamedev.net/tutorials/programming/general-and-ga...