3 ms·
Yeah, true. Bitplanes were also problematic... It was a nice way to get 32 or 64 colors. Without bitplanes you were limited to what would fit in a byte - so you
by grujicd 5y ago
Yeah, true. Bitplanes were also problematic... It was a nice way to get 32 or 64 colors. Without bitplanes you were limited to what would fit in a byte - so you typically had 2, 4 or 16 colors per pixel in that era, full byte for 256 colors was too much. Amiga could display 32 or 64 colors as well, by having each bit in an independent bitplane. Which is fine if you were copying blocks for 2d games, especially with hw blitter.
But if you had to draw individual pixels, you had to touch 5 or 6 bytes for each pixels. You were DOOMed :)