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Indie game designer spent three years and $180,000 making a masterpiece
- azharcs 18y ago"Games these days are designed so that people finish them. They have a big story and you’re supposed to able to get to the end if you just sit down in front of it long enough…and I object to that on some level,” he says. “If games are supposedly presenting a challenge to the player, then they should be truthful about that challenge and they shouldn’t spend their time lying to the players." Now this is the kind of news that should be on first page of HN.
- technoguyrob 18y agoThis sounds eerily similar to Chronotron: http://scarybuggames.com/2008/05/chronotron/ http://scarybuggames.com/2008/05/chronotron/
- ashleyw 18y agoTo be honest I wouldn't have even tried this without knowing its story, but I just played the trial and think its fantastic - I love how it doesn't tell me anything, its for me to explore and understand on my own! After playing that, I realize I actually hate tutorials in games, games don't have to baby sit me. Not sure if I'll be buying it, I generally just play CoD4 or GTA a few times a day to get some adrenalin pumping if I'm working at home, not sure when I'd play this, or if I'd get a little bored after a while.
- albertcardona 18y agoI love how it doesn't tell me anything, its for me to explore and understand on my own! Free Play, in Ender's Game by Scott Card.
- trevelyan 18y agoAll fun and games until someone loses an eye.
- ivankirigin 18y agoThen it's hilarious
- DaniFong 18y agoOh, the subtext...
- aofstad 18y agoDefinitely buy it. I played some of the purchased content this week. Seems worth it because the gameplay changes and twists so much throughout.
- motoko 18y agoHow did an "indie game designer" get $180,000 and the time over three years to make this? There is more to this story than just "a smart, brash nerd with a dream can make the best video game ever..."
- prakash 18y agoTrue, that's the story I would love to hear.
- wallflower 18y ago" Funding the project with money earned from working on experimental PS3 Cell-processor gaming projects for IBM, Blow began coding Braid in December 2004." http://www.computerandvideogames.com/article.php?id=194727 http://www.computerandvideogames.com/article.php?id=194727 It seems like Braid is and still-is a high-demand game mercenary. Regardless of how it was funded, I think the fact he conceived and created a game mostly by himself in an industry where teams of creative individuals with multi-million dollar budgets struggle (death marches) to ship games is remarkable. "The Art Of Braid: Creating A Visual Identity For An Unusual Game" by Braid artist David Hellman http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php http://www.gamasutra.com/view/feature/3753/the_art_of_braid_...
- nadim 18y agoThe full link on Gamasutra is here: http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?print=1 http://www.gamasutra.com/view/feature/3753/the_art_of_braid_... This way you don't have to keep hitting next.
- teamonkey 18y agoJon Blow has been in the games industry for years. For a long time he wrote a regular column (called "Inner Product") in Game Developer magazine and has worked as a consultant on some pretty high-profile games. "Indie" makes it sound like he came from nowhere in a sort of rags to riches explosion, but he has been around for a while and knows the industry well.
- 18y ago
- DaniFong 18y agoInspirational. This is the sort of game I've been waiting to play.
- brfox 18y agovideo of game: http://www.gamespot.com/xbox360/action/braid/video/6194163/braid-e3-2008-stage-show-demo http://www.gamespot.com/xbox360/action/braid/video/6194163/b...