3 ms·
True, and I doubt I would even notice a problem if playing the game. It's just when you are specifically looking at the doors, stuff like that jumps out at you.
by robbrown451 5y ago
True, and I doubt I would even notice a problem if playing the game. It's just when you are specifically looking at the doors, stuff like that jumps out at you. If I made the video, I probably would have edited it a bit differently so it doesn't call attention to flaws at a time when he's making the opposite point.
- LanceH 5y agoThe reason doors open both ways is so a player doesn't have to back up when opening a door inward. While it's something we do in person easily enough, it requires fine movements of a character or it requires taking over the character. Both feel awful for the player. So, the sacrifice of having the door open unrealistically both directions. Can you imagine running away from the zombies, you reach for the door, move to back up and realize you didn't quite grab the handle? Or the other version where you do grab the handle and realize you need to let go of it to start shooting, but are stuck in an animation. Personally, I'm cool with worlds with no doors and outsized doorways. Ideally the scenery between my character and the camera fades out, so the camera only has to move to follow, not to get a better angle. I do admire the effort that goes into it making the doors look good.