3 ms·
> In a network game, if player 1 opens a door, you want player 2 to see the door opening IFF they are within the "network relevancy" radius of the door. This i
by tus89 5y ago
> In a network game, if player 1 opens a door, you want player 2 to see the door opening IFF they are within the "network relevancy" radius of the door.
This is all kind of wrong. You want players to see the door opening IFF they can see the door at all. If incompetent developers can't achieve that and come up with some other solution and a lame excuse to go with it, that does not change the desire from a player perspective.
- Waterluvian 5y agoWhat about hearing the door? What about any effects the door interaction might have? I think narrowing it to “seeing” the door might produce a limited result that closes a lot of doors on proper multiplayer handling of other game mechanics.
- crescentfresh 5y ago> IFF they can see the door at all That is typically one of the conditions encompassed by "network relevancy".
- Hikikomori 5y agoDepends on how important such events are in the game. Lazy, or just being smart with your limited resources as culling like this isn't cheap.