5 ms·
In many games I would expect this to be the same as the clientside render distance for the door object, which isn't especially expensive to compute. The server
by zeta0134 5y ago
In many games I would expect this to be the same as the clientside render distance for the door object, which isn't especially expensive to compute. The server has at least a rough approximation of this distance at all times, affected by lag.
- Out_of_Characte 5y agoFor CS:GO, they do exactly this with player characters, to prevent simple wall hacks. Though near corners the models are always visible as the player could peek faster than the network can respond.