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The comments about the challenges, specifically walking into door frames and general access accuracy challenges, speaks less to the door than to the mode of mov
by dleslie 5y ago
The comments about the challenges, specifically walking into door frames and general access accuracy challenges, speaks less to the door than to the mode of movement. The same concerns can be applied to picking up small objects and navigating narrow and treacherous paths; both concepts which are a consistent challenge for game developers as well.
These concerns are less pronounced on PC because fine adjustments are simplified by the input method. With gamepads, precise movements are possible but more challenging than with a mouse, and any player momentum amplifies the challenge.