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I often think about the same with game design, especially level design, where every object and every inch of terrain should contribute the fun / story factor.
by slmjkdbtl 5y ago
I often think about the same with game design, especially level design, where every object and every inch of terrain should contribute the fun / story factor.
But for creative works, any rules / razors should be mere reference, in the end it's all about senses.