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Oh I see. So you associated the physicality of the console with it's operation and made new designs based on that. Curiously, that never dawned on me in even th
by javajosh 5y ago
Oh I see. So you associated the physicality of the console with it's operation and made new designs based on that. Curiously, that never dawned on me in even though I was really into mechs, which clearly is in the same milieu (that is, superficial design implying physically un-realizable degrees-of-freedom). I think I was entranced by the idea that you could write to both sides of a disk by snipping the floppy just so, and even defeat copy protection in a similar manner. It was all black magic to me, and I enjoyed being the magician at my school. But it would be a lie to claim I understood what I was doing: the primacy of causality would only really sink in during college.
- eyelidlessness 5y ago> So you associated the physicality of the console with it's operation and made new designs based on that. Yes exactly this. I can also say it’s weird that the things I most focused on in those ideas have somewhat become a reality! I was obsessed with multi-screen possibilities, and the idea of games that could be portable and played on a TV. I think my younger vision of multi-screen looked less like the DS style game and more like choose your own angle in adult media. But it’s weird how much physical world shaped how I think about technology so early on.