4 ms·
Thanks for your comment! That demo is primarily meant to demonstrate the efficiency of the message broker and packet code as if there were 1000 players on diff
by Jaxkr 5y ago
Thanks for your comment!
That demo is primarily meant to demonstrate the efficiency of the message broker and packet code as if there were 1000 players on different MC servers all forwarding their positions through WorldQL. I’ll make it more clear.
- Jweb_Guru 5y agoI would be a bit cautious about inferring server tick rates from the performance on one machine unless you are mostly planning to scale to lots of cores rather than lots of servers, since dealing with access latency can otherwise kill many promising attempts at parallelization even when the contention itself is no big deal. It's likely you are already aware of this and have designed the benchmark to compensate, of course :)