4 ms·
The development priorities of Minecraft are a little strange. They have had a lot of opportunities to increase extensibility and performance (see modding API,
by Qi_ 5y ago
The development priorities of Minecraft are a little strange. They have had a lot of opportunities to increase extensibility and performance (see modding API, cubic chunks, etc) but were too slow about it or focused on other things. AFAIK the long-term vision is to move the game entirely to the C++ clients which are much more performant, but a lot of the core playerbase is still on Java for modding and platform compatibility.
- sbierwagen 5y agoThat would be fine, but there's substantial UI, graphical and gameplay (!) differences between the C++ and Java clients. Crafting recipes are different, redstone has very different connection rules... If the plan is to gently ease Java users to Bedrock, then I would have thought the first step would be to actually port the game, rather than rewrite it with many small pointless changes.
- rcxdude 5y agoYeah, it's explicitly not a goal to make the two versions the same (despite being incredibly similar), and bedrock is (un)affectionately known as 'bugrock' in the community due to its tendency to glitch out even more so than the java edition, often in extremely frustrating ways like randomly applying fatal fall damage. AFAICT there's not a huge performance win from bedrock anyway (especially compared to the various performance mods for java).
- zimpenfish 5y ago> The development priorities of Minecraft are a little strange [...] focused on other things Cynical to say that Microsoft are focused more on milking as much out of the brand and merchandising as possible rather than actually improving the core gameplay in meaningful ways. "Can we have more performance?" "I can do you a glow squid?" "What about shaders and whatnot?" "Axolotl?"