3 ms·
That's good to know, am I still correct in assuming this still comes down to a memory tradeoff, whether you want large textures+polygons, or voxel data to repre
by seanalltogether 15y ago
That's good to know, am I still correct in assuming this still comes down to a memory tradeoff, whether you want large textures+polygons, or voxel data to represent a high detail model?
- SoftwareMaven 15y agoAbsolutely. Information needs to be stored somewhere, whether in the voxels or the polygons/textures. I do wonder if these guys are doing something like levels of detail to allow the close-up detail without destroying performance at the macro level.