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I think they aren't calling it voxels because it works differently. I have a feeling that while the data is likely stored in a voxel-like fashion, the way they
by mrcharles 15y ago
I think they aren't calling it voxels because it works differently. I have a feeling that while the data is likely stored in a voxel-like fashion, the way they are reaching in to the data and extracting it is completely different.
If you recall that tech that was shown a few years back of being able to quickly zoom around a ridiculously large image, because you only need to look up the pixels that are going to be on screen, I think they are doing the same thing with the voxel data here. Which does make it new tech, and does make it 'infinite' in that it could probably handle an infinite data set. Hardware can't, but that's a different issue.
However, the problem with their tech will be anything dynamic, as most people have already said.
- bane 15y agoI think Notch's point of the memory requirements are critical as well. For non-repetitive detail, at the levels they are talking at, it would require google size data centers to just store the data for a single 1 km x 1 km game level.
- mrcharles 15y agoBut that also makes the incorrect assumption that each of those voxels must be populated -- which isn't necessarily the case. In fact, more will be unpopulated than populated, I would expect.