4 ms·
A lot of unions can be very 'by the book' and there can be malicious compliance. There can also be multiple unions with very specific roles. From a quick searc
by throw0101a 5y ago
A lot of unions can be very 'by the book' and there can be malicious compliance. There can also be multiple unions with very specific roles.
From a quick search:
> If your booth is a 10×10 or smaller, you may install and dismantle your own exhibit – provided you meet these requirements:
> 1. The Set-up can be accomplished in 1/2 hour or less.
> 2. No tools are required.
> 3. Individuals performing the work must be full-time employees of the exhibiting company and cary identification to verify this fact.
> Exhibitors are allowed to unpack and repack their own product (if it is cartons, not crates). They are also allowed to do technical work on their machines, such as balancing, programming, cleaning of machines, etc. Exhibitors may “hand carry” or use nothing larger than a two wheel baggage cart (rubber or plastic wheels only) to move their items.
* http://www.absoluteiandd.com/union-rules/new-york-trade-show-union-rules/ http://www.absoluteiandd.com/union-rules/new-york-trade-show...
> Convention center guidelines dictate that any gear one person can't carry with their hands alone must be handled by official union labor. In other words, you have to pay for people to lug your TVs and booth props from the loading dock to your booth, and it's not exactly cheap.
* https://www.gamesindustry.biz/articles/2017-02-21-the-costs-of-exhibiting-at-a-video-game-convention https://www.gamesindustry.biz/articles/2017-02-21-the-costs-...
Now if you have similar rules internal to your company, if you annoy the wrong people, they can simply act in a strictly 'compliant fashion'.
- Apocryphon 5y agoCertainly, there’s a lot of old entrenched unions who have come to rest on their past laurels and are now mired in bureaucracy and self-satisfaction. One would easily imagine a software engineering union to be the complete opposite of that, as such a union would be completely new and hungry.
- Igelau 5y agoAnd it will never ever go astray.
- Apocryphon 5y agoIt would certainly have a lower chance to, in the sense that it will have been founded in a time period after past generations' unions have gone astray, and so has the benefit of historical experience to work with and to improve, to innovate upon. Certainly tech is an industry that believes better futures are capable of being built, rather than expecting everything to always be the same level of mediocrity.
- pietrovismara 5y agoWhat a generic and low effort comment. It could apply to pretty much any human organization. Not bringing much to the discussion, really.
- xmprt 5y agoBut a union will eventually slowly devolve into that example as more and more rules and restrictions are added. Unions have so many benefits but I feel like any time a union dictates how the work is supposed to be done I hate it. That's why I'm super conflicted. It feel like I'd lose a lot of flexibility afforded to me if I joined a union and had to start playing by their rules. At the same time, I think software engineering is in a position where a lot of employees have the power to switch companies and have more control over how the work is done than other types of jobs. I can see people leaving jobs in mass or starting a union quickly if industry conditions ever get worse.
- Apocryphon 5y agoYou can say the same about any other human organization, though- a corporation, a government, a religious hierarchy. A nonprofit foundation. An open source project. What makes unions any more susceptibility to corruption or the problems of bureaucracy? > I can see people leaving jobs in mass or starting a union quickly if industry conditions ever get worse. There's some signs of that happening at some companies. Certainly it's a high time for video games tech companies to push for it, against the bad conditions unique to that industry.
- ineedasername 5y agoa union dictates how the work is supposed to be done I'm not quite sure what you mean by that. How do unions dictate the way you perform your duties?
- tharkun__ 5y agoFor example, the union could have negotiated rules around an appropriate duration of working hours as well as the start and end times of such. E.g. unionized employees shall not have to work "after hours". Working hours are 9-5. Anything outside of that is paid at 1.5x. Employees can't work from home so as not to infringe on 'family life'. And suddenly the union has made me very uninterested in performing my duties at that company at all. I want to be able to work with flexible hours. I don't care to be compensated at 1.5x just because I start at 8:30 and leave at 4 one day, then do 9:30 to 5:30 another etc. I want to work from home every day of the week and I'll manage the separation of family life and work just fine, thank you very much but instead of being stuck in transit hours each way and effectively spending at least 11 hours for work related stuff (actual work plus travel, coz you know, union rules prohibit me working from the train, coz it's not in the office and it's not 9 yet), while WFH means I get up at 8:58 and in a meeting at 9:00 and that's great! Real life example btw. from where some friends work, not theoretical. While I am flexible to take the kids to school, summercamp etc. at the required hours and just work as soon as I come home and made coffee, they gotta plan everything around their commute and timing it so that they don't come in too much earlier than 9 (wasting their time) and not get cited for clocking in too late, e.g. coz there was traffic.
- walshemj 5y agoWell from experience in the UK M&P (managerial and professional union) unions you right. They are not into old school craft union practices.