4 ms·
Reminds me of hearing about how Crash Bandicoot was developed, as well as being something of a masterpiece in itself they successfully debugged an issue that ca
by BoxOfRain 5y ago
Reminds me of hearing about how Crash Bandicoot was developed, as well as being something of a masterpiece in itself they successfully debugged an issue that caused the memory card to get corrupted when the controller was touched in a certain way. I can't remember the precise reason but they eventually discovered that running one of the chips at a higher frequency introduced subtle electrical interference with nearby components on the board. This was after much debugging for a supposed software issue in the memory card logic. I often think of that when I have a tricky bug to sort out.
- williamdclt 5y agohttps://www.gamedeveloper.com/programming/my-hardest-bug-ever https://www.gamedeveloper.com/programming/my-hardest-bug-eve... A great and short read
- TheJoeMan 5y ago“ This is the only time in my entire programming life that I've debugged a problem caused by quantum mechanics “ Who knows, we may be running into this more literally in our lifetime.
- BoxOfRain 5y agoI suppose all problems of this world are caused by quantum mechanics in a sense.
- hbn 5y agoIf you want a great and long read, Andy Gavin has a pretty extensive series about Crash Bandicoot on his blog, some entries more technical than others. I've never even played the games for more than a few minutes, but I had a great time reading through these https://all-things-andy-gavin.com/video-games/making-crash/ https://all-things-andy-gavin.com/video-games/making-crash/