3 ms·
It's common for the runtime of game scripting language to have infinite loop detections - for example if loop takes more than 5ms and hasn't reached (or called)
by malkia 15y ago
It's common for the runtime of game scripting language to have infinite loop detections - for example if loop takes more than 5ms and hasn't reached (or called) specific point/mark then it's reported, stopped or restarted.
But going to the next line...