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I think fixed camera is better for non-action rpg, than follow-behind-the-back. Games like Xenoblade and Ninokuni have beautiful and creative graphics, yet you
by wodenokoto 5y ago
I think fixed camera is better for non-action rpg, than follow-behind-the-back.
Games like Xenoblade and Ninokuni have beautiful and creative graphics, yet you basically play them in the minimap.
Fixed camera in cities and inside could help the art director show off the beauty and creativity (look at the crazy camera angels in The World Ends With You: neo - it really adds a lot to the experience of the game), and make those areas simpler to navigate, so you wouldn't need to follow the arrow in the minimap, but actual navigate the city yourself.
- blacktriangle 5y agoHonestly that's why I wish most games would just completely do away with minimaps because you're exactly right. Minimaps let the designers be lazy when the correct answer is to actually put things in the world that let you know which way to go. Octopath Traveler did a great job of this by putting signposts at every crossroads, but then they still screwed it up by adding in a minimap. Witcher3 has to be one of the biggest failures here. They put all this detail and work into a living city like Novigrad, but provide 0 visual clues regarding how to find anything that you really are living in the minimap.