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> If Apple thinks hosting costs are of any consequence, then charge people for hosting If they don't actively use IAP. For 99% of apps hosting is pennies on the
by lawl 5y ago
> If Apple thinks hosting costs are of any consequence, then charge people for hosting If they don't actively use IAP. For 99% of apps hosting is pennies on the dollar, but for games like Fortnite it may actually cost a decent amount, especially for the binary size.
I don't know how this is on iPhones, but on android (large) games are usually still a small download with just the binary and no assets from the app store, and the game assets are then downloaded from the game company server by the game binary itself.
That also allows them to push some updates (think e.g. balance patches) that don't require a new binary to be pushed without having to wait for appstore approval again.
So there's a decent chance they may already do that because it also gives them other benefits.