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> 1080p display which would look even worse considering it would need fractional scaling That depends on the OS though, right? I don't know about Linux or Mac,
by slantyyz 5y ago
> 1080p display which would look even worse considering it would need fractional scaling
That depends on the OS though, right? I don't know about Linux or Mac, but I'm pretty sure that if you scale on Windows, you're still running at the native resolution, but the UI elements get scaled. Nothing should look weird. At least that has been my experience on Windows... outside of apps that don't follow Microsoft's scaling guidelines.
- ayushnix 5y agoYes, that might be the case, but I don't want to be dependent on the implementation differences of different operating systems. I like Apple's approach in this case. Enforce the usage of HiDPI displays by default with at least ~200 PPI which needs integer scaling. Instead of trying to work around the issue, they simply bypass it, which is what I'll do in the future.
- slantyyz 5y agoFair enough. I prefer the flexibility that Windows' Hidpi implementation offers over being constrained to Apple's method, but different strokes for different folks.