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Back in the nineties I heard that, although the SNES had more capabilities in the way of color and 3D, "hard core" devs like David Perry could get better raw pe
by Eric_WVGG 5y ago
Back in the nineties I heard that, although the SNES had more capabilities in the way of color and 3D, "hard core" devs like David Perry could get better raw performance out of the 68000-based Sega Genesis for similar reasons.
- cmrdporcupine 5y agoClock for clock a 6502/65816 would outperform a 68000 at raw byte moving and responding to interrupts, but the 68k would smoke it on anything involving heavy integer calculations especially 16-bit or 32-bit integers or anything involving longer words. So as games got more complex, and clock rates higher, a 68k would definitely outperform. The 6502 is very cycle efficient and its ridiculously small register makes it fast to respond to interrupts, which I guess in a game machine is a good thing. But machines like the Amiga, Sharp X68000, and lots of arcade games packed in a bunch of custom video hardware too.
- rbanffy 5y agoThe 68000, with its neat ISA, linear address space and large register set, is much easier to program than a 6502/65816. All other things (SDKs, dev hardware) being equal, will result in more, better games hitting the market at a faster cadence.