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Same, and same for MacOS if on your own hardware. Instead I'm looking to Linux; I've been testing it as a desktop system in a VM for work and enjoying it. I ne
by pbowyer 5y ago
Same, and same for MacOS if on your own hardware. Instead I'm looking to Linux; I've been testing it as a desktop system in a VM for work and enjoying it.
I need to keep Adobe Creative Suite running which is the only software likely to prevent this happening; now that the online version of Word is improved then customer expectations that I have Word & Excel are mostly matched (I won't revisit the problems with LibreOffice et al here - the Microsoft version still wins out when everyone else is using it).
- muststopmyths 5y agoFor me Unreal Engine is the bottleneck. It does run on Linux, but the experience is not frictionless (relatively speaking, for that software :) )
- stonith 5y agoI'm in the same boat. The UE dev workflow is the first issue, but there's also the surrounding ecosystem for me like the Epic launcher, Substance, Bridge, Mixer and Affinity that I don't want to have to replace and also don't have time to fiddle with if they don't work 100%. My experience moving away from the happy path by doing UE dev on a Mac a few years ago was so painful I have a hard time believing the linux experience is going to be a net win. Unless you're using the same tools as Epic, shit just seems to break a lot.