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Dismissing Apple's <model> HTML element proposal because WebGL/WebGPU on <canvas> already "solve" the problem feels short-sighted... Under that logic, shouldn'
by AlexAltea 5y ago
Dismissing Apple's <model> HTML element proposal because WebGL/WebGPU on <canvas> already "solve" the problem feels short-sighted...
Under that logic, shouldn't we replace <img> and <video> elements with WASM modules for ffmpeg/libjpeg/libpng rendering into a <canvas> too?
Or hey, maybe we could drop HTML altogether and just render all content from WebAssembly straight into the <body>?
- smoldesu 5y ago> Under that logic, shouldn't we replace <img> and <video> elements with WASM modules for ffmpeg/libjpeg/libpng rendering into a <canvas> too? If we're going to town, we may as well go in a Lincoln. Maybe I've just been working in Rust too much recently, but this was my exact thought too upon reading this.