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> The commission fee that Apple charges, 30% is partially to cover operating/marketing etc. Then by all means, please charge me separately for these things. Be
by WA 5y ago
> The commission fee that Apple charges, 30% is partially to cover operating/marketing etc.
Then by all means, please charge me separately for these things. Because I don’t need them. Apple doesn’t do marketing for me, never promoted my app. People find my app through my own marketing channels.
Charge me roughly 2 % for In App Purchases just like Stripe and PayPal.
Charge me a traffic fee for whatever download traffic I cause. This way, I at least benefit from my app being only like 5 MB in size.
If I want to be featured on the App Store, charge me.
The rest like App Store listing? Covered by my $100 developer fee.
- jamil7 5y ago> Then by all means, please charge me separately for these things. Because I don’t need them. Apple doesn’t do marketing for me, never promoted my app. People find my app through my own marketing channels. This, maybe it was different in the early days but they do literally nothing to help you market your app until you've already driven enough traffic to it yourself for them to take notice. If you do get featured you get an email indicating that you might get featured and need to design and submit app store banner artwork with a whole list of things that you're not allowed to display.
- joshstrange 5y ago> Charge me roughly 2 % for In App Purchases just like Stripe and PayPal. This is so disingenuous and I'm so tired of seeing Apple's fee pegged at 30% (even though it 15% for the VAST majority of developers) and then turn around and pretend Stripe/PP offer anything close to 2%. Paypal is 3.5% + $0.49 Stripe is 2.9% + $0.30 At low price points (you know, the price points that almost all IAP/Paid App are at save for longer, like annual, subscriptions) your fee is still substantial. If you are lucky Apple will create a special provision for 3rd party payment providers that will provide subscription/cancellation/refund/etc infrastructure. If they don't do that then you can expect the above rates to be even higher. 2% is only obtainable with a more bare-bones payment processor so you will have to build quite a bit up and any company providing full "app payment services" is going to charge more than Stripe/PayPal. Heck, even the prices I listed for Stripe are the lowest they go (unless you are doing over 1.5M annually and qualify for bulk/volume pricing) and if you want things like fraud protection that's extra. Oh you want to calculate tax? Extra .5%. Fraud protections? $.05 or $.07/per transaction extra. Chargeback protection? Extra .4%, and the list goes on.
- WA 5y ago- 15% is a rather new development. Most devs paid 30% for many years. I paid 30% for over 10 years. - Stripe is cheaper in the EU for EU cards. 1.4% plus €0.25 - Apple didn’t even notify me about individual refunds for what? 10 years? And it’s still unreliable and annoying so that I don’t even bother, because I get like 3 refunds per month. You could actually get a refund and still keep the app for a long time. - People complain to me if they want a refund, but Apple gives me no control. I have to redirect them to Apple customer support. I am perceived as the bad person and this costs me money in terms of customer support and I can’t even help people, because Apple wants to own the relationship between app devs and customers. There are so many silly things about the App Store that your quotation of 15% as a generous service is laughable. Edit: but yes, Stripe and PayPal are more than 2% in reality, but far from 15% or even 30%, except for micro transactions.