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I think they meant diffused shadows, the small shadow demo they give didn't appear to be dynamic.
by mayanksinghal 15y ago
I think they meant diffused shadows, the small shadow demo they give didn't appear to be dynamic.
- modeless 15y agoThe "improved shadow" demo they showed was clearly ambient occlusion. It's impossible to say whether their particular implementation supports dynamic shadows but as a rasterization technique many of the same techniques used in games ought to work fine here (pre-baked lightmaps, various kinds of shadow maps, screen-space ambient occlusion, and even the fanciest new real-time GI stuff coming from SIGGRAPH).