3 ms·
> You've demonstrated that only the rich can compete; not really refuting the point, is it? You are moving the goalposts now. But anyway: - The entire argumen
by qsort 5y ago
> You've demonstrated that only the rich can compete; not really refuting the point, is it?
You are moving the goalposts now. But anyway:
- The entire argument doesn't even apply to 50% of Magic.
- Even only considering constructed, it's objectively not the case that more money = more results. Sure, if you want to play competitively you have to dump ~1k/yr in it, but that's not unusual for games/sports. If you are not interested in competitive play, you can get away with a fraction of that.
> We'd get a few boosters of a new expansion, they'd get a case
Giant red herring. Unless you are playing actual competitive formats, you can make decent, almost competitive decks for literally spare change.
- klyrs 5y agoOC> And richer players have access better to cards that poorer payers can never hope to be dealt. >> You've demonstrated that only the rich can compete; not really refuting the point, is it? > You are moving the goalposts now. Am I? Was it you who set the goalpost wherein Magic is only about tournament-level play and not a casual game? Or does it seem to you that the OC's comment might be a statement about the economic situation in the broader cultural context that the game exists in? I like how you say "almost competitive decks." Granted, I haven't played for over a good decade, but through the ~15 years that I did play, powerful rares were typically between several dollars and tens of dollars. The decks of my richer friends were stuffed to the gills with such cards -- it adds up, and a good deck can cost a couple hundred bucks. That might be spare change for you, but it isn't for a lot of magic players. And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change. We'd use rules like "all commons" to level the playing field.
- qsort 5y ago> Was it you who set the goalpost wherein Magic is only about tournament-level play and not a casual game? It's either a competitive game, and therefore comparable to other competitive games and sports, that can cost you similar amounts, or it's a casual game, where you are not after 100% efficiency. > I like how you say "almost competitive decks." https://www.mtggoldfish.com/decks/budget/standard#paper https://www.mtggoldfish.com/decks/budget/standard#paper Help yourself. Most of those decks are underpowered when compared to tier-1 competitive decks, but can definitely steal games. None of them are anywhere close $200, and that's at standard-legal prices. Rotated cards are effectively $0. > We'd use rules like "all commons" https://magic.wizards.com/en/game-info/gameplay/formats/pauper https://magic.wizards.com/en/game-info/gameplay/formats/paup... > And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change If you're going to the store to draft, you're paying $12-$15 for a tournament that's going to last several hours, played in the exact same format they're playing at the Pro Tour, and with prizes. That's the price of a movie ticket. I understand that's still a lot to many people, but it's a far cry from "only the rich can compete". The prices are high and they could be lower, but they're not marginally higher than those of many other sports/games/activities. Also, there's online play. If you're good at the game, you actually NET money.
- klyrs 5y agoNah, your black-and-white characterization doesn't describe reality very well. Point is, when folks bring competition decks to play with casual players, the result is not fun for the casual players.