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Near the end they claim to have added more detailed shadows to their engine just after making this demo. I'm not sure if they meant 'dynamic shadows' by that.
by roel_v 15y ago
Near the end they claim to have added more detailed shadows to their engine just after making this demo. I'm not sure if they meant 'dynamic shadows' by that.
- mayanksinghal 15y agoI think they meant diffused shadows, the small shadow demo they give didn't appear to be dynamic.
- modeless 15y agoThe "improved shadow" demo they showed was clearly ambient occlusion. It's impossible to say whether their particular implementation supports dynamic shadows but as a rasterization technique many of the same techniques used in games ought to work fine here (pre-baked lightmaps, various kinds of shadow maps, screen-space ambient occlusion, and even the fanciest new real-time GI stuff coming from SIGGRAPH).