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Yeah, and the characters had to use a completely seperate renderer with much simpler lighting. Likewise, the early voxel engines will probably use polys for dyn
by extension 15y ago
Yeah, and the characters had to use a completely seperate renderer with much simpler lighting. Likewise, the early voxel engines will probably use polys for dynamic stuff. Someone else mentioned an engine called Atomontage that does exactly that.
Sometimes you have to take a step backward before you leap forward.