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> I think we have an issue of expectations vs gameplay. Anything that requires a team of multiple humans would necessarily be incredibly hectic. I used to deve
by WastingMyTime89 5y ago
> I think we have an issue of expectations vs gameplay. Anything that requires a team of multiple humans would necessarily be incredibly hectic.
I used to develop simulations as part of the combat systems development team of a military ship builder. I have assisted to actual training which I guess you could view as the ultimate bridge simulator. I think the main issue with bridge simulator is that you can't really simulate a bridge without the complexity which requires having multiple people on the bridge but at the time you can't ask your players to follow days of formation before playing.
It seems to me that in the game simpler model, the roles which end up assigned to players are always somewhat arbitrary and convoluted. As they are so artificial, it's not surprising some people end up with little to do.
As an aside, amusingly, all the bridge simulators seem to have user interfaces which are both less user friendly and older looking than the actual ship interfaces I used to work on. I find that endlessly funny.
- FabHK 5y ago> you can't ask your players to follow days of formation before playing. I think s/formation/training/ (or study).
- WastingMyTime89 5y agoAnd you think right, too late to edit sadly.