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I tried to get into it a little, but it feels like you end up in the deep end quickly and it's hard for me to make sense of how you hook things up. I get that
by Natsu 5y ago
I tried to get into it a little, but it feels like you end up in the deep end quickly and it's hard for me to make sense of how you hook things up.
I get that there's some message passing thing going on but I don't really quite get how the objects all bind to each other or where you put your logic for controlling things.
A scene seems like an interesting primitive, it's just hard for me to make sense of how to organize things into it and the tutorial basically just says add all the things you want to see on the screen into your scene and don't worry too much about wiring things up.
But I sort of feel like I don't have a real model of how things interact in Godot to make sense of what they're doing yet.