4 ms·
By "production issues" I would think "pipeline" first of all. It doesn't matter if it's possible to convert a high-res mesh to an optimized voxel format, if the
by chipsy 15y ago
By "production issues" I would think "pipeline" first of all. It doesn't matter if it's possible to convert a high-res mesh to an optimized voxel format, if the result takes hours of compilation. That is too long an iteration time for a single asset.
- wlievens 15y agoNot if it's a scalable thing, i.e. you can get a "decent" conversion in a short time, and only do the full-scale conversions for milestone builds.