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It seems they're getting around the RAM issue by procedurally generating their objects. I'm cautiously optimistic, but I want to see it in something approaching
by redthrowaway 15y ago
It seems they're getting around the RAM issue by procedurally generating their objects. I'm cautiously optimistic, but I want to see it in something approaching a consumer game before I'll believe it. Carmack seems to think the next-gen consoles might be able to handle it, so if they can push out their SDK within a year, it might just power the next Crisis. Assuming, that is, the technology is actually useful.