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This looks like fun environment to work with. The less pixels you need to push around, the more you can focus on gameplay. But I painfully learned, that even bi
by zubspace 5y ago
This looks like fun environment to work with. The less pixels you need to push around, the more you can focus on gameplay. But I painfully learned, that even binary pixel art needs a good eye and patience to do right.
I pre-ordered my playdate and would love to play around with the SDK now. Feels a bit unfair though, that they are hiding this tool in a private beta, even though there already seem to have quite a few games done for it. For the rest of us, we can just hope...
- danpalmer 5y ago> Feels a bit unfair though, that they are hiding this tool in a private beta I've been following Playdate closely. They have said publicly that the Playdate software isn't finished yet, and the press devices only had a couple of games, and those weren't even finished. Reading between the lines, I think the on-device API is still in flux as the OS is finished off, and that Panic expect the games to need final touch-ups. Based on this, it would make sense that Pulp can't yet produce games that could be guaranteed to work with the final shipping device. As Panic clearly care so much about the product, I think it's fair that they're keeping these things restricted to a group that they can give all the communication effort and attention to. Developer relations at scale is hard because it's just a ton of communication and support, and Panic obviously don't have the capacity to do that for all 10s of thousands of developers who like to have a peek.