3 ms·
The dynamic adjustment is traversing the voxel representation when you render the view. This kind of per-pixel shadow map requires rerendering the scene for eac
by greendestiny 15y ago
The dynamic adjustment is traversing the voxel representation when you render the view. This kind of per-pixel shadow map requires rerendering the scene for each light source - but in more or less the exact same way that the player view is rendered. Then some work rectifying that information. So it would be a big performance hit, but not obviously any worse than normal rendering. Although did someone say it was only running at 20fps as it was?
- redthrowaway 15y ago20 fps in software. They're still finishing hardware rendering.
- greendestiny 15y agoBecause it's probably incredibly difficult to do with the added memory and bandwidth restrictions.