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There's an active forum for bridge sims that's the de facto community space for EmptyEpsilon: https://bridgesim.net/categories/emptyepsilon https://bridgesim.ne
by trynewideas 5y ago
There's an active forum for bridge sims that's the de facto community space for EmptyEpsilon: https://bridgesim.net/categories/emptyepsilon https://bridgesim.net/categories/emptyepsilon
There's a Discord that assembles online games run by United Stellar Navy (it's officially an role-playing community, but the EmptyEpsilon games aren't heavy on it): https://www.unitedstellarnavy.net https://www.unitedstellarnavy.net
They organized a few 50+ player games last year, which have some videos on YouTube. A bit chaotic without context, but if you want to see the upper scope of gameplay: https://www.youtube.com/watch?v=ZHExJWYB8CM https://www.youtube.com/watch?v=ZHExJWYB8CM
EmptyEpsilon also has traction as a LARP platform, thanks in parts to being pretty straightforward to modify in source, using Lua to script scenarios, and having a rudimentary optional HTTP API to trigger scenario events, manipulate game state, and control player stations.
A Finnish group used EE in their large 2019 LARP event Odysseus: http://www.odysseuslarp.com http://www.odysseuslarp.com
The custom backend for the tech, which included several systems and physical interfaces outside of EE that interfaced with the game, got a good talk at RopeCon: https://www.youtube.com/watch?v=IE7j1SgUpKs https://www.youtube.com/watch?v=IE7j1SgUpKs
A French LARP scene has an active fork with features more geared toward that usage: https://github.com/tdelc/EmptyEpsilon https://github.com/tdelc/EmptyEpsilon