2 ms·
Some of the EmptyEpsilon scenarios are very much like this, and many have tunable difficulty settings to increase the number and frequency of things like enemy
by trynewideas 5y ago
Some of the EmptyEpsilon scenarios are very much like this, and many have tunable difficulty settings to increase the number and frequency of things like enemy activity. The enemy AI is extremely simplistic, but the chaos on the bridge tends to balance it out.
Minigames come up pretty often for EE, with one problem being that they aren't fulfilling when there's less to do and overwhelming when there's more. The only station that has them in EE is the Relay/communications station, which models hacking other ships with puzzle minigames.
EmptyEpsilon also has a few PvP scenarios.