5 ms·
In games like Magic: The Gathering you do get to decide what possible cards you can be dealt.
by spullara 5y ago
In games like Magic: The Gathering you do get to decide what possible cards you can be dealt.
- dagw 5y agoAnd richer players have access better to cards that poorer payers can never hope to be dealt.
- qsort 5y agoYou do have a point, but this trope is overstated in a way that doesn't reflect reality IMO. At a competitive level the playing field is completely level. You have to assume players have access to all the cards, otherwise games like it make zero sense. Sure, it's an expensive game, but so are many other games and sports. It's an accessibility issue, not a balance issue: it's not like you can buy your way to victory. Plus, you can always play sealed and draft, if you really hate constructed formats!
- taneq 5y ago> It's an accessibility issue, not a balance issue: it's not like you can buy your way to victory. It's only 'not a balance issue' because you consider access to all of the cards to be table stakes.
- lmm 5y agoRight, but... it is table stakes. No-one is playing Magic seriously at high level without being in a position to buy any deck they want. (Indeed AIUI at this point top players devote a similar amount of time to a full-time job, and have teams of supporters to practice with).
- klyrs 5y agoYou've demonstrated that only the rich can compete; not really refuting the point, is it? But limiting our attention to strictly pro-level play is a bit silly, as it ignores the overwhelming majority of players. When I was in high school, two of my friends had a lot more money than the rest of us. We'd get a few boosters of a new expansion, they'd get a case. Consequently, their decks were nigh unbeatable.
- galaxyLogic 5y agoIsn't this how many online games like World-of-Warcraft work as well? You can buy success. Is that wrong? I think that's stupid from the part of the players who spend their money that way and smart from the part of the designers of the game who are laughing all the way to the bank. But then isn't that how Football works as well. Star players get rich but who really gets rich is the company called NFL.
- qsort 5y ago> You've demonstrated that only the rich can compete; not really refuting the point, is it? You are moving the goalposts now. But anyway: - The entire argument doesn't even apply to 50% of Magic. - Even only considering constructed, it's objectively not the case that more money = more results. Sure, if you want to play competitively you have to dump ~1k/yr in it, but that's not unusual for games/sports. If you are not interested in competitive play, you can get away with a fraction of that. > We'd get a few boosters of a new expansion, they'd get a case Giant red herring. Unless you are playing actual competitive formats, you can make decent, almost competitive decks for literally spare change.
- klyrs 5y agoOC> And richer players have access better to cards that poorer payers can never hope to be dealt. >> You've demonstrated that only the rich can compete; not really refuting the point, is it? > You are moving the goalposts now. Am I? Was it you who set the goalpost wherein Magic is only about tournament-level play and not a casual game? Or does it seem to you that the OC's comment might be a statement about the economic situation in the broader cultural context that the game exists in? I like how you say "almost competitive decks." Granted, I haven't played for over a good decade, but through the ~15 years that I did play, powerful rares were typically between several dollars and tens of dollars. The decks of my richer friends were stuffed to the gills with such cards -- it adds up, and a good deck can cost a couple hundred bucks. That might be spare change for you, but it isn't for a lot of magic players. And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change. We'd use rules like "all commons" to level the playing field.
- dharmab 5y agoAnother genre is "deckbuilding" where all the cards are in a shared pool and you construct a deck during the gameplay by various means.
- stevenicr 5y agothat event type sounds interesting - I think it would be fun.. a more common and similar version where your deck is not pre-built (usually at home) - that is/was played a lot around thee parts is/was 'draft' although it's official nomenclature may be 'sealed' ( https://magic.wizards.com/en/game-info/gameplay/formats/sealed-deck https://magic.wizards.com/en/game-info/gameplay/formats/seal...) so it's a pool of packs you get, and you get to choose a card then pass.. so it's not totally random you get some choices, but you get stuck with some at the end of each pass rotation.. but then you build from there. Definitely my favorite, above 'standard' or 'modern', at least it was, not sure about the new cards out or the "randomness" of the 'digital packs' are these days.
- qsort 5y agoYour parent is referring to a different kind of game, i.e. deckbuilding games, like Dominion. They share some aspects with MTG but they are more like traditional board games. Many of those games are absolutely wonderful but you won't find a MTG-like experience. > although it's official nomenclature may be 'sealed' Sealed and Draft are two different formats. Sealed = You open six boosters, make a deck from those cards. Draft = 8 players around a table, each one opens a booster, picks a card, passes left, until all cards have been picked. Repeat again, this passing right. Repeat a third time, passing left again.
- dharmab 5y agoCheck out Thunderstone and Ascension: Chronicle of the Godslayer
- ShrigmaMale 5y agoMy friends and i use cockatrice these days even when we meet in person for that reason. No more issue where guy with largest budget wins every time.
- taneq 5y agoIf you can't afford M:TG you could try building a gaming PC. You get to pick your graphics card, sound card etc. ;)