4 ms·
It is hard in that you still have to draw every poly in every copy of the object. Instancing allows you to reuse some per-vertex calculations but it doesn't hel
by extension 15y ago
It is hard in that you still have to draw every poly in every copy of the object. Instancing allows you to reuse some per-vertex calculations but it doesn't help at all with fragments, which is where most of the power is typically used.
- wlievens 15y agoYeah, it "only" solves the memory use problem.