4 ms·
Hi! I'm the developer for nvui (didn't realize this post was made, never used this forum before). The animation durations and a few other things about them are
by rohit-px2 5y ago
Hi! I'm the developer for nvui (didn't realize this post was made, never used this forum before). The animation durations and a few other things about them are customizable if you look into :h nvui-multigrid and :h nvui-cursor.
As for the GIFs, I didn't expect them to come out badly (don't know if it was compression, but they didn't look that bad when I uploaded them. I'll look into making a "media" branch.
- cmitsakis 5y agoI recommend that you try webp instead of gifs. they will probably look better.
- lambdaba 5y agoHi and thanks! I'm a NixOS user and sloppily created a package but when I run I get "qt.qpa.wayland: EGL not available", probably an issue with my build. Anyway, the default animation durations are IMO too long, at least the cursor animation, I couldn't make the window animations work, wonder if it's related to that error message. [edit] nevermind, I see there's a released build so I'll just use that and go the patchelf route
- rohit-px2 5y agoHi! If the animations are too long, you can shorten them. So for the cursor animation, the default is 0.3 seconds. You can shorten it to, let's say, 0.1 seconds by using the command :NvuiCursorAnimationDuration 0.1 That'll reduce the duration to 0.1 seconds. The animation also runs at a specified frametime in ms (divide 1000 by FPS), default frametime is 10ms (so 100FPS). You can modify this using :NvuiCursorFrametime 5, for example, for a 5ms frametime (200FPS).