4 ms·
South Korea has built a collective sense of value around Starcraft, but it feels too far removed from meatspace where we will likely occupy for a long time yet.
by meristohm 5y ago
South Korea has built a collective sense of value around Starcraft, but it feels too far removed from meatspace where we will likely occupy for a long time yet. Music seems more valuable, along with the ability to tell a good story. Sometimes they overlap. I’ve been enjoying Fire Draw Near, a podcast by Ian Lynch about the folk-music tradition of Ireland. “Work, Rest, Play, Die” by The Subhumans has melodic roots in an old tune, and he makes similar connections with “One” by Metallica.
A value-test I use is: “how useful/feasible is this activity if I don’t have a computer or similar technology that is predicated on significant infrastructure?”
Telling stories, playing physical games, making music (with our bodies, at least; humming, whistling, drumming, singing); these are elegant, as in = depth / complexity (per James Portnoy of Extra Credits, RE games).
- TeMPOraL 5y ago> A value-test I use is: “how useful/feasible is this activity if I don’t have a computer or similar technology that is predicated on significant infrastructure?” That would discount most hugely important activities like, say, medicine. In general, I don't think testing against dependency on modern infrastructure is useful, except when you're preparing for a post-apocalyptic world.