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>Modern games though are clearly designed to get you as addicted as possible and to play as long as possible to an extent that made the old school 90s RPGs grin
by jimbob45 5y ago
>Modern games though are clearly designed to get you as addicted as possible and to play as long as possible to an extent that made the old school 90s RPGs grinds look tame and mild
I try to tell my extended family this but I can tell that they choose not to listen. Games are no longer what they were growing up and you have to make sure your kid isn't playing a glorified slot machine. I plan to build a machine and only install certain games on there for the kids to avoid this very trap.
Parents today just don't understand how pernicious these companies have become. They used to include a hot girl in each game to keep you interested and prevent you from feeling bored. Sure it was lazy but that's all it was, lazy. Now, you have games like Genshin Impact that have weaponized sexuality to the point where people are pumping hundreds of dollars to see more sexuality in the game. Hearthstone's card packs function identically to Skinner boxes. League of Legends teases you with the prospect of going pro in gaming despite players have a higher chance to make it to the NFL than make it going pro in LoL.
- cbozeman 5y agoLeague of Legends suffers from a problem no one's figured out how to fix yet, or that would require so much effort, anyone capable of figuring it out would rather work for a FAANG, which is: How do you separate people who want to excel from people who just want to have "fun"? You can't mix people with a hardcore attitude with people with a casual attitude. It'll result in disaster every single time, without fail, in any endeavor, ever. It never works, no matter what, and no one is going to be able to make it work. You have to separate them. What's worse, the ban system for League of Legends favors shitty people over the people who actually want to do well. Someone can intentionally troll, die 29 times in a game, have 0 kills, 0 assists, and nothing happens. When the other four players try to win, but get frustrated at this single shitbag, and then say something, they get banned... instead of the obviously troller catching an instant permanent ban to teach them a lesson.
- junar 5y agoOkay, so let me present you with my view of the game. It's going to be very different from yours, and it's fine if you disagree. In fact, in the first few years I played, I would have had a hard time agreeing as well. But I'd appreciate if you hear me out. 1) On average, ranked players play at a skill level consistent with their rating. In other words, even if they have the skills to play better but don't, their rating should reflect this--on average. 2) For each individual game, there can be some variance in individual performance. Sometimes matchups are lopsided, and sometimes mistakes are made. Sometimes you're on the team that benefits, and sometimes you're not. 3) Trends are more useful than individual games. "Did I do better in the last game than the previous one?" is not always a useful question, so I'd rather ask "Did I do better in the last 10 games than the previous 10?" This follows from 1) and 2). 4) Morale affects the game, and my actions can affect morale. It's really easy and tempting to call out gameplay mistakes, but I think that only serves to hurt morale. If I still wanted to win the game, making my team feel bad hurts my chances. If I prefer to surrender, there are better ways to convince people. So yeah, the reason I wrote this is because I've definitely had my share of upsetting losses, but I found that shifting my mindset helped me deal with it better.