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How is Godot4 going to improve this?
by kvark 5y ago
How is Godot4 going to improve this?
- smoldesu 5y agoProbably by dropping support for older OpenGL versions and pushing for Vulkan on as many platforms as possible. The extra performance overhead will enable all the fancy effects you're probably thinking about, like bloom, accurate AO, subsurface scattering and screen-space reflection.
- kvark 5y agoAh ok. I thought that the techniques of dealing with shadow issues aren't always requiring new API capabilities, so it seemed strange that something would be blocked on Vulkan.