3 ms·
Every time this comes up I like to point people to the Atomontage Engine[1], which takes (what I think is) a more pragmatic approach, combining voxel and polygo
by mambodog 15y ago
Every time this comes up I like to point people to the Atomontage Engine[1], which takes (what I think is) a more pragmatic approach, combining voxel and polygon graphics. Voxels are used where appropriate (eg. landscape, destructible buildings) and polygons can be used for dynamic objects.
[1] http://www.youtube.com/watch?v=1sfWYUgxGBE http://www.youtube.com/watch?v=1sfWYUgxGBE
- palish 15y agoIt would be nice if that demo was more exciting. Also, the detail on the terrain (in the first minute) leaves much to be desired. But it's a much higher quality demo than Euclideon IMO, from a technical standpoint.
- mambodog 15y agoI think the videos on the Atomontage channel show something I can actually see being a game, for example it shows destructible environments and terrain deformation, editing tools, and clever use of simulated DoF and a gameplay perspective that plays to the strengths and hides some of the weaknesses of the tech. I could see it being great for a hybrid-RTS game like Ground Control, or some kind of god-game.
- prof 15y agoYea this looks awesome, i hope he gets fundings. I am listed on the donor-page yay ^^