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I think it really depends. I have way too many personal anecdotes of people I knew from back in the day (middle/high school) who gamed like 8 hours a day. Most
by swman 5y ago
I think it really depends. I have way too many personal anecdotes of people I knew from back in the day (middle/high school) who gamed like 8 hours a day. Most of those people were _addicted_, and a handful went on to drop out of college and aren't really doing that great today. They still play 8+ hours a day..
I remember I'd ask them if they wanted to study, or if they want to go hiking or do something IRL, but they'd always refuse and prefer to play some MMO and get high level loot there. Personally, the people I used to play some MMOs with were huge into merchanting and controlling the in-game economies, and I think there's a different complexity involved in running spreadsheets and following trends vs following what an addon tells you to press next. These guys were much older than me, and they taught me a lot about basic economics. Most games are designed to have people keep playing an endless grind, but purely focusing on in-game money and controlling the economy was not something the games would have designed by default.
I think by default, most young people would benefit (esp mental health wise) by having their video game usage cut down. As I grow older, it is insane how cigarettes or gambling aren't the only addictive things. Kids are exposed to it from a young age by trading their time for something meaningless. And I'd argue that people like you and me who feel they learned problem solving or how economies work (through gaming as kids) are quite rare.
- jliptzin 5y agoIf someone is putting off other important things in their life to play video games then that's definitely a problem. However, if people want to set aside 100% of their free time to play video games, I don't think that's any worse than other things people do with their time that we (as a society) hold in high regard such as becoming a chess grandmaster, practicing violin 12 hours / day, watching football games nonstop, etc. None of these things are actually "productive," the sole purpose is to spend time having fun.
- meristohm 5y agoSouth Korea has built a collective sense of value around Starcraft, but it feels too far removed from meatspace where we will likely occupy for a long time yet. Music seems more valuable, along with the ability to tell a good story. Sometimes they overlap. I’ve been enjoying Fire Draw Near, a podcast by Ian Lynch about the folk-music tradition of Ireland. “Work, Rest, Play, Die” by The Subhumans has melodic roots in an old tune, and he makes similar connections with “One” by Metallica. A value-test I use is: “how useful/feasible is this activity if I don’t have a computer or similar technology that is predicated on significant infrastructure?” Telling stories, playing physical games, making music (with our bodies, at least; humming, whistling, drumming, singing); these are elegant, as in = depth / complexity (per James Portnoy of Extra Credits, RE games).
- TeMPOraL 5y ago> A value-test I use is: “how useful/feasible is this activity if I don’t have a computer or similar technology that is predicated on significant infrastructure?” That would discount most hugely important activities like, say, medicine. In general, I don't think testing against dependency on modern infrastructure is useful, except when you're preparing for a post-apocalyptic world.
- bennysomething 5y agoStruggling to come up with a logical counter argument but learning a musical instrument is deeply satisfy as is listening to someone live who is good. Also maybe just in terms of being attractive to other people saying you are a level 122 mage in world of ever crack does not quite have the same allure as being able to captivate a room with your piano playing. Edit when I was about 12 I started playing the guitar non stop, I remember clearly thinking to myself this is way better than playing the super nes. I didn't touch games for another five years, I gave Goldeneye a go at a friend's house and reignighted that addiction.
- jliptzin 5y agoI play piano too, and also find it deeply satisfying but I also have friends who find playing video games deeply satisfying and I don't think one is worse than the other. As I am not a professional musician at the end of the day I only do it for my own enjoyment and if viewed through the lens of "productivity" it is a complete waste of time, anyone could just find the songs I play on spotify, played by someone far better than me.
- Jensson 5y ago> Also maybe just in terms of being attractive to other people saying you are a level 122 mage in world of ever crack does not quite have the same allure as being able to captivate a room with your piano playing. That is really the main gist of it, women don't care much about video gaming and therefore society condemns it. Men on the other hand will probably be way more excited about your skills and endeavours in a video game than your ability to play piano, you can listen to the best pianists in the world at any time but sharing stories and thoughts about games is something you need friends for. Evidence: There are tons of discussions about games and gaming everywhere, in youtube channels, outside classrooms etc, while basically nobody talks about how piano practice went. Piano is good to show that you are fit and attract a mate, it isn't good to make friends. And therefore piano is seen as a noble hobby while gaming is seen as a waste of time. Even listening to music is seen as better than gaming, so the mastery or creative or productive aspects has nothing to do with it.
- 5y ago
- pmontra 5y agoBy the way, is playing chess online or against a local AI regarded as a video game or is there an exemption for traditional games? For sure Chinese professional weiqi (go) players played a lot of games online when they were younger than 18.
- Dracophoenix 5y agoWas this Runescape per chance?
- swman 5y agoRunescape and World of Warcraft :) I learned about contracts and hiring people when I was a 9 year old running a lobster fishing company with contractors haha.
- JCharante 5y agoAs a kid I got into Eve Online (an MMO) and started to learn to program front end by creating Eve related websites for in-game currency (yes the TOS allows it). My code got forked and I still see it being used. With the right game there is so much opportunity for growth in transferrable skills. It would have been hard to motivate myself to learn about databases, creating backend services, using SSO for login, rate limits when you're trying to scrape mass amounts of data, validating inputs to guard against bad actors, reading api docs, etc all to help make more in-game currency by exploiting inefficiencies in the world market to make profits from trading or creating internal tools. I learned about chain of command, opsec, and dealing with HR within my "guild." Minecraft also helped to that regard with creating mods & server plugins for friends. Sadly I think these opportunities are decreasing with the shift to mobile gaming. How are you supposed to mod a mobile game? How are you supposed to open the game's jar file and overwrite some files when you can't modify the download from the iOS store? How are you supposed to play with spreadsheets on an ipad? I can see how my unhealthy 8-9hr/day addiction during my teens could have turned out terrible if I was born in this current generation. Thankfully it built a good foundation for a career. I don't get kids these days with being able to play mindless mobile games. The closest thing to a game I have on my phone to a game is AnkiDroid (spaced repetition notecard software).
- effingwewt 5y agoI had a friend decide to quit high school over Everquest. I love gaming but I saw what early MMOs did and it freaked me out so bad I never touched WOW, but did play others such as Guild Wars, POE and such. I had such fun with early MUDs and couldn't wait until real-time MP gaming was possible. When it got here it was immediately defied. Man Diablo 2 was so much fun, and I made so much money, I wish my kids could experience that, instead of games being shitty and costing exorbitant amounts. Now it's all just a cash grab/casino/skinner box/insert evil
- BobJackienine 5y agoThis reminds me of when I realized Diablo 3 could be completely automated after seeing a wow bot mining in action. Some of the bots I was running were playing better than humans on the top of the charts meanwhile my friends were spending their entire life trying to keep up with my bots.
- yazaddaruvala 5y agoIf you want to get your message across to these types of people, you should first consider MMOs IRL. The friends, the responsibility, the schedules, and the socio-political skills are all very real. It’s better to refer to hiking, etc as AFK. Credentials: I grew up on 40+ hours a week of video games. I’ve played more than a year worth of screen time in World of Warcraft, I’ve gotten a Bachelors of Computer Engineering, and worked at Amazon for 8 years. Meanwhile, I’ll tell you first hand, playing WoW from 16 to 19 prepared me more for being successful and getting promoted at Amazon than my 4 years of university.
- bluishgreen 5y agoThis is hacker news self selection talking. The filter: The few who found computer science through gaming and made a cushion of a life which let's us the time luxury to post on an online forum in the middle of a Monday(at least it is the middle of a Monday for me). Meanwhile countless lives went into backbreaking labour work if that in the "below the API" sort of uber and amazon delivery work. These lives and their stories will rarely be represented here. I am speaking for a friend who went into construction and got injured and is on disability at the age of 35. He said he could have made so much more of his life had he not played 24/7 video games for several of his most precious formative years during high-school and early college (of which he dropped out).
- yazaddaruvala 5y agoTo clarify, I’m not advocating for gaming-abuse. I believe in a balance. I’m just letting the grand parent know that to get their point across better they need to realize MMOs specifically should be considered IRL and it’s better to use “AFK” or “non-digital” to differentiate in person interactions rather than “IRL”. Specifically in the grand parent’s post, they ”blame” MMOs and gaming-abuse for their friends “issues”. However, it’s a more apt analogy to view over use of MMOs as a form of workaholism than to view it as a form of drug-addiction. It’ll help you to get them to find a balance. And similarly I advocate a similar vocabulary switch from “IRL” to “AFK” to differentiate Zoom/FaceTime vs non-Zoom/FaceTime activities.
- TillE 5y ago"Gaming addiction" is 99% depression and similar disorders. It's just not a thing on its own, it's a symptom.
- m4eta 5y agoUndervalued comment that doesn't vibe with mainstreams interpretation of "gaming addiction." I only became "addicted" after both my parents almost died of medical conditions. It's easier to write it off as "gaming addiction" in the same way certain drugs are "gateway drugs."
- caddemon 5y agoThe vast majority of depressed people do not demonstrate symptoms of gaming addiction. Even if one were to accept the argument that gaming addiction is always caused by underlying depression, that doesn't mean it shouldn't be considered separately from garden variety depression - there is often a nasty positive feedback loop between depressive symptoms and addictive symptoms. Besides, psychiatry in general needs to be increasing the precision of its definitions if we are going to get anywhere with new treatments. Ironically, depression is often caused by other underlying disorders (e.g. Autism), yet if the symptoms are met there will be a comorbid diagnosis, rather than saying that depression is just a symptom. It can be difficult to disentangle cause and effect for a lot of comorbid diagnoses, and also many existing treatments address symptoms rather than causes. So the distinction you are making hardly exists in the field at large (at this time). As for the deeper question, "could an otherwise healthy person develop gaming addiction?", I'm inclined to answer yes. It of course depends on how you define "otherwise healthy", as I'm sure we could identify genetic risk factors for gaming addiction, and I bet they will correlate with risk factors for addiction, ADHD, etc. However I've certainly seen people who were functioning well but perhaps a bit bored at school/work or a bit anxious in social situations take a complete nose dive when they got hooked on the "right" game. I'm curious if you would say the same thing about gambling addiction? Edit: just to add I am 100% against anything like what China is doing. I think we need more resources to help those who are spending more time gaming than they would like, which involves recognizing it as a legitimate issue. I also wouldn't mind some restrictions on the tactics game companies can take to make their games addictive, although the details of that would require careful consideration.