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Reading did that for me. > They were one of the few avenues I had for connecting with my peers Three hours a week isn't much, but it doesn't have to be gaming
by tgv 5y ago
Reading did that for me.
> They were one of the few avenues I had for connecting with my peers
Three hours a week isn't much, but it doesn't have to be gaming to connect with people of your age, isn't it?
> It wasn't some waste of time that I regret when I look back as an adult.
I don't think it's what worries the Chinese government. Or me.
I'm quite sure that e.g. a 1 hr/day limit would be a good thing. You can say "parents", but at one point children stop listening. Then what do you do?
- brundolf 5y ago> Reading did that for me. Reading decidedly did not do that for me. I didn't have the attention span for/interest in most books. > but it doesn't have to be gaming to connect with people of your age, isn't it? Socializing was always difficult for me. Gaming was one of the few things I could mention and my peers would say "oh, me too!" > I'm quite sure that e.g. a 1 hr/day limit would be a good thing That would be more than twice the limit described > You can say "parents", but at one point children stop listening. Then what do you do? My parents actually did limit me to 30m/day on weekdays (they took the limits off on weekends). I don't know why you suggest that I could've simply ignored them (but somehow couldn't ignore a government mandate?). When I would reach my limit for the day I'd generally do what homework I had (fair enough), and then... do nothing. Mindlessly watch TV out of total boredom. Looking back, I'm not sure why they thought that was better. Anyway: the common theme for this and all other totalitarian ideas is that individuals are different people with different needs, and what's best for one isn't best for others.
- gmadsen 5y agoI assume a government mandate would be controlled at the ISP level. Most parents aren't tech savy enough for that. As a child, I was easily able to hide playing games.
- falcolas 5y agoReading books is not all that different from gaming from the point of view of value to a child's development. It's escapism, it's a much more solo activity than many online games today, and the primary skills it encourages - reading and imagination - is available in most games to one degree or another. To put another way, they could limit reading to 3 hours a week for mostly the same reasons.