3 ms·
From what I can gather, 3D game artists tend to start with high-res models and then reduce the poly count, so it may not be THAT much of a problem. I think it's
by jarin 15y ago
From what I can gather, 3D game artists tend to start with high-res models and then reduce the poly count, so it may not be THAT much of a problem. I think it's because a lot of the modeling takes place in more organic editors now.